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Cat, please run this mutator!
Commando
Sydney AU
Posts: 289
Joined: Sep 2012
I think I found the stubborn anchor point... Smile
22-11-2012, 11:37 PM
Donor
Anglesea AU
Posts: 22
Joined: Sep 2012
 

I think I found the stubborn anchor point... Smile

oops.there's bound to be more Wink
 
Those cover nodes are the worst things to place in the sdk....I've placed close to a 1000 by hand. Terrible things.
 
 
23-11-2012, 12:23 AM
Donor
Anglesea AU
Posts: 22
Joined: Sep 2012
 

Great stuff mate.
I just update the Aussie / NZ server with that version.
Keen to give it a good bash this weekend.

Thanks Cat!
23-11-2012, 12:25 AM
Commando
Sydney AU
Posts: 289
Joined: Sep 2012
 

Those cover nodes are the worst things to place in the sdk....I've placed close to a 1000 by hand. Terrible things.

Talk about perseverance.
23-11-2012, 11:49 AM
Moderator
Sydney AU
Posts: 475
Joined: Sep 2012
after playing bridges last night on a semi-filled server, i gotta say i love the changes, K is actually extremely hard to take as russian now and the new building is fantastic in its position and design. Have yet to see the tank nerfs in proper effect (had some idiot in the tank so they were ineffective at best) but the AT spawns around the map were in good spots.
23-11-2012, 12:39 PM
Donor
Anglesea AU
Posts: 22
Joined: Sep 2012
Thanks for the feedback, really appreciate it.
Great to hear K is a bit more interesting and challenging now. I've got a couple of broken covernodes in that new building that I couldn't figure out as to why, sorry about that MG and AT guys. Will sort it out.
 
Did you get to the final cap at all?
 
hopefully I'll jump on tonight, haven't played with real peeps yet, just Bot(tom)s
23-11-2012, 01:58 PM
Moderator
Sydney AU
Posts: 475
Joined: Sep 2012
nah didnt manage to make it to the final bridge, timer ran out, the germans put up a good fight! will hopefulyl get there tonight/ run bridges a few times
23-11-2012, 05:37 PM
Donor
gold coast AU
Posts: 389
Joined: Sep 2012
What do you guys think about making the second forest, before the final cap larger? latest changes are sweet, much more challenging, I like how the engies are more involved, should be more of it. Reminds me of Wolfenstein -Enemy Territory.
[b]The average rounds expended per kill with the M16 in Vietnam was 50,000. Snipers averaged 1.3 rounds.
The cost difference was $2300 v 0.27 cents.[/b]
24-11-2012, 05:03 PM
Donor
Anglesea AU
Posts: 22
Joined: Sep 2012
Yeah its a great idea and I like to but it's a massive amount of work and time which I don't really have. Also memory needs to be considered, it's a pretty massive map already. Wink
27-11-2012, 03:02 PM
Commando
Sydney AU
Posts: 289
Joined: Sep 2012
I think the map is pretty much complete as is.
Although I was wondering if perhaps it would be a good idea to have some secondary trenches or fox holes around F & G? Probably foxholes.
 
P.S. The 'cannot deploy here' message still haunts me.
27-11-2012, 06:28 PM


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