3rd VC of the War in Afghanistan awarded - Printable Version +- Aussie NZ RO2 Forums (http://www.aussienzgg.com.au/forums) +-- Forum: General (/forumdisplay.php?fid=8) +--- Forum: Off Topic (/forumdisplay.php?fid=1) +--- Thread: 3rd VC of the War in Afghanistan awarded (/showthread.php?tid=11) Pages: 1 2 |
- CatintheHat - 31-10-2012 01:28 PM There is a new server side mutator that I can activate to remove some of the automatic soldier chatter. Its not a game changer but something I will include on the Aussie / NZ server if enough people want it. More details here. http://forums.tripwireinteractive.com/showthread.php?p=1145944#post1145944 It is still be reviewed by TWI but will probably be whitelisted shortly. - Rabid - 31-10-2012 02:32 PM I say fire it up once it's whitelisted. IMO battle chatter isn't a big enough issue to warrant unranking the server. - spoonage - 31-10-2012 06:09 PM I actually like the voices. I find they add to the atmosphere. Shame you can't turn them off client side though. - Rabid - 31-10-2012 06:36 PM It's less than awesome though when your soldier spontaneously yells out and gives his position away, which gets you instantly killed. Happened more times than I care to remember :/ - spoonage - 31-10-2012 06:56 PM I can't say that thought hasn't crossed my mind. If they implement the toggle mute option I'd definitely give this a big "HELL YES!" - kimjungillex - 31-10-2012 08:21 PM personally i really like it, the system is flawed (especially when you're trying to be ninja) but the banter i find really adds to the authenticity of the game. I can go either way on the matter from a more serious game point (not giving position away) to the point i addressed above. Hold a vote to the frequenters of the server (obviously some peoples opinion will hold more sway than others) and make your final decision from there. Kim - Hubert - 31-10-2012 09:00 PM I don't mind the chatter. works both ways really - might give me away sometimes, but have been countless times it's let me know where the enemy was. - Rabid - 01-11-2012 09:15 AM I don't mind the chatter. works both ways really - might give me away sometimes, but have been countless times it's let me know where the enemy was. Yeah, this is true! I got 4 kills with one blind grenade once on Apartments, cause I heard a German yell out in the next room - CatintheHat - 01-11-2012 04:10 PM I am yet to have a look at the finer detail but I think it is reasonably customised so I be able to turn off the annoying more random comments but keeping the ones that are related to your game play. - CatintheHat - 01-11-2012 10:01 PM I have put on a very basic set of Shut up commands. They are what they call the idle voice commands. They seem to be prompted by low or high levels of moral and not by what is going on around you. Below is the full list of what can be muted. If someone wants to go through it and work out what might be what and what might be good to add to my current small list of shut ups, I am happy to add. ;VOICECOM_IncomingArtillery RemovedVoiceComIndexes=37 ;VOICECOM_IncomingArtillery_Suppressed RemovedVoiceComIndexes=38 ;VOICECOM_Grenade RemovedVoiceComIndexes=39 ;VOICECOM_ThrowingGrenade RemovedVoiceComIndexes=40 ;VOICECOM_ThrowingSmoke RemovedVoiceComIndexes=41 ;VOICECOM_Satchel RemovedVoiceComIndexes=42 ;VOICECOM_ThrowingSatchel RemovedVoiceComIndexes=43 ;VOICECOM_TakingFireUnknown RemovedVoiceComIndexes=44 ;VOICECOM_TakingFireUnknown_Hero RemovedVoiceComIndexes=45 ;VOICECOM_TakingFireInfantry RemovedVoiceComIndexes=46 ;VOICECOM_TakingFireSniper RemovedVoiceComIndexes=47 ;VOICECOM_TakingFireMachineGunner RemovedVoiceComIndexes=48 ;VOICECOM_TakingFireTank RemovedVoiceComIndexes=49 ;VOICECOM_FriendlyDeath RemovedVoiceComIndexes=50 ;VOICECOM_FriendlyDeath_LowMorale RemovedVoiceComIndexes=51 ;VOICECOM_FriendlyDeath_Hero RemovedVoiceComIndexes=52 ;VOICECOM_EnemyDeath RemovedVoiceComIndexes=53 ;VOICECOM_EnemyDeath_Hero RemovedVoiceComIndexes=54 ;VOICECOM_EnemyDeath_LowMorale RemovedVoiceComIndexes=55 ;VOICECOM_EnemyDeath_Suppressed RemovedVoiceComIndexes=56 ;VOICECOM_EnemyDeathUnknown RemovedVoiceComIndexes=57 ;VOICECOM_Suppressed RemovedVoiceComIndexes=58 ;VOICECOM_Suppressed_LowMorale RemovedVoiceComIndexes=59 ;VOICECOM_Suppressed_Hero RemovedVoiceComIndexes=60 ;VOICECOM_Suppressing RemovedVoiceComIndexes=61 ;VOICECOM_Suppressing_Hero RemovedVoiceComIndexes=62 ;VOICECOM_FriendlyFire RemovedVoiceComIndexes=63 ;VOICECOM_SawFriendlyFire RemovedVoiceComIndexes=64 ;VOICECOM_TakingObjective RemovedVoiceComIndexes=65 ;VOICECOM_TakingObjective_LowMorale RemovedVoiceComIndexes=66 ;VOICECOM_TakingObjectiveOfficer RemovedVoiceComIndexes=67 ;VOICECOM_TakingObjectiveOfficer_LowMorale RemovedVoiceComIndexes=68 ;VOICECOM_LosingObjective RemovedVoiceComIndexes=69 ;VOICECOM_LosingObjective_LowMorale RemovedVoiceComIndexes=70 ;VOICECOM_LosingObjectiveOfficer RemovedVoiceComIndexes=71 ;VOICECOM_LosingObjectiveOfficer_LowMorale RemovedVoiceComIndexes=72 ;VOICECOM_LowOnAmmo RemovedVoiceComIndexes=73 ;VOICECOM_LowOnAmmo_LowMorale RemovedVoiceComIndexes=74 ;VOICECOM_OutOfAmmo RemovedVoiceComIndexes=75 ;VOICECOM_OutOfAmmoMGer RemovedVoiceComIndexes=76 ;VOICECOM_Reloading RemovedVoiceComIndexes=77 ;VOICECOM_Reloading_LowMorale RemovedVoiceComIndexes=78 ;VOICECOM_Charging RemovedVoiceComIndexes=79 ;VOICECOM_SlowlyDying RemovedVoiceComIndexes=80 ;VOICECOM_SlowlyDying_Hero RemovedVoiceComIndexes=81 ;VOICECOM_DyingFast RemovedVoiceComIndexes=82 ;VOICECOM_DyingSlow RemovedVoiceComIndexes=83 ;VOICECOM_Wounded RemovedVoiceComIndexes=84 ;VOICECOM_Bandaging RemovedVoiceComIndexes=85 ;VOICECOM_IdleSituation1 RemovedVoiceComIndexes=86 ;VOICECOM_IdleSituation1_LowMorale RemovedVoiceComIndexes=87 ;VOICECOM_IdleSituation2 RemovedVoiceComIndexes=88 ;VOICECOM_IdleSituation2_LowMorale RemovedVoiceComIndexes=89 ;VOICECOM_IdleSituation3 RemovedVoiceComIndexes=90 ;VOICECOM_IdleSituation3_LowMorale RemovedVoiceComIndexes=91 ;VOICECOM_IdleSituation3_HighMorale RemovedVoiceComIndexes=92 ;VOICECOM_IdleEnemyLocation RemovedVoiceComIndexes=93 ;VOICECOM_IdleEnemyLocation_LowMorale RemovedVoiceComIndexes=94 ;VOICECOM_IdleSituationOfficer RemovedVoiceComIndexes=95 ;VOICECOM_IdleSituationOfficer_LowMorale RemovedVoiceComIndexes=96 ;VOICECOM_IdleSituationOfficer_HighMorale RemovedVoiceComIndexes=97 ;VOICECOM_IdleEnemyLocationOfficer RemovedVoiceComIndexes=98 ;VOICECOM_IdleEnemyLocationOfficer_LowMorale RemovedVoiceComIndexes=99 ;VOICECOM_SpawnAttacking RemovedVoiceComIndexes=100 ;VOICECOM_SpawnAttacking_HighMorale RemovedVoiceComIndexes=101 ;VOICECOM_SpawnAttacking_LowMorale RemovedVoiceComIndexes=102 ;VOICECOM_SpawnDefending RemovedVoiceComIndexes=103 ;VOICECOM_SpawnDefending_HighMorale RemovedVoiceComIndexes=104 ;VOICECOM_SpawnDefending_LowMorale RemovedVoiceComIndexes=105 ;VOICECOM_EnemySpottedInfantry RemovedVoiceComIndexes=106 ;VOICECOM_EnemySpottedSniper RemovedVoiceComIndexes=107 ;VOICECOM_EnemySpottedMGer RemovedVoiceComIndexes=108 ;VOICECOM_EnemySpottedAntiTank RemovedVoiceComIndexes=109 ;VOICECOM_EnemySpottedEngineer RemovedVoiceComIndexes=110 ;VOICECOM_EnemySpottedEngineer_Special RemovedVoiceComIndexes=111 ;VOICECOM_EnemySpottedTank RemovedVoiceComIndexes=112 ;VOICECOM_EnemySpottedTransport RemovedVoiceComIndexes=113 ;VOICECOM_EnemySpottedStationayATGun RemovedVoiceComIndexes=114 ;VOICECOM_Retreat RemovedVoiceComIndexes=115 ;VOICECOM_Retreat_LowMorale RemovedVoiceComIndexes=116 ;VOICECOM_RequestArtillery RemovedVoiceComIndexes=117 ;VOICECOM_RequestMortars RemovedVoiceComIndexes=118 ;VOICECOM_RequestRockets RemovedVoiceComIndexes=119 ;VOICECOM_CancelArtillery RemovedVoiceComIndexes=120 ;VOICECOM_SoldierTired RemovedVoiceComIndexes=121 ;VOICECOM_SoldierHurt RemovedVoiceComIndexes=122 ;VOICECOM_CallForReconPlane RemovedVoiceComIndexes=123 ;VOICECOM_TankDriverDead RemovedVoiceComIndexes=124 ;VOICECOM_TankGunnerDead RemovedVoiceComIndexes=125 ;VOICECOM_TankLoaderDead RemovedVoiceComIndexes=126 ;VOICECOM_TankHullGunnerDead RemovedVoiceComIndexes=127 ;VOICECOM_TankEngineDamaged RemovedVoiceComIndexes=128 ;VOICECOM_TankEngineDestroyed RemovedVoiceComIndexes=129 ;VOICECOM_TankMainGunDestroyed RemovedVoiceComIndexes=130 ;VOICECOM_TankHullMGDestroyed RemovedVoiceComIndexes=131 ;VOICECOM_TankLeftTrackDestroyed RemovedVoiceComIndexes=132 ;VOICECOM_TankRightTrackDestroyed RemovedVoiceComIndexes=133 ;VOICECOM_TankBrakesDestroyed RemovedVoiceComIndexes=134 ;VOICECOM_TankGearBoxDestroyed RemovedVoiceComIndexes=135 ;VOICECOM_TankTurretTraverseDestroyed RemovedVoiceComIndexes=136 ;VOICECOM_TankHitFront RemovedVoiceComIndexes=137 ;VOICECOM_TankHitBack RemovedVoiceComIndexes=138 ;VOICECOM_TankHitLeft RemovedVoiceComIndexes=139 ;VOICECOM_TankHitRight RemovedVoiceComIndexes=140 ;VOICECOM_FriendlyTankDeath RemovedVoiceComIndexes=141 ;VOICECOM_FriendlyTankDeath_LowMorale RemovedVoiceComIndexes=142 ;VOICECOM_FriendlyTankDeath_Hero RemovedVoiceComIndexes=143 ;VOICECOM_EnemyTankDeath RemovedVoiceComIndexes=144 ;VOICECOM_EnemyTankDeath_LowMorale RemovedVoiceComIndexes=145 ;VOICECOM_EnemyTankDeath_Hero RemovedVoiceComIndexes=146 ;VOICECOM_TankFriendlyFire RemovedVoiceComIndexes=147 ;VOICECOM_TankUnderFire RemovedVoiceComIndexes=148 ;VOICECOM_TankTakingObjective RemovedVoiceComIndexes=149 ;VOICECOM_TankTakingObjective_LowMorale RemovedVoiceComIndexes=150 ;VOICECOM_TankTakingObjectiveOfficer RemovedVoiceComIndexes=151 ;VOICECOM_TankTakingObjectiveOfficer_LowMorale RemovedVoiceComIndexes=152 ;VOICECOM_TankLosingObjective RemovedVoiceComIndexes=153 ;VOICECOM_TankLosingObjective_LowMorale RemovedVoiceComIndexes=154 ;VOICECOM_TankLosingObjectiveOfficer RemovedVoiceComIndexes=155 ;VOICECOM_TankLosingObjectiveOfficer_LowMorale RemovedVoiceComIndexes=156 ;VOICECOM_TankIdleSituation RemovedVoiceComIndexes=157 ;VOICECOM_TankIdleSituation_LowMorale RemovedVoiceComIndexes=158 ;VOICECOM_TankIdleCommanderSituation RemovedVoiceComIndexes=159 ;VOICECOM_TankIdleCommanderSituation_LowMorale RemovedVoiceComIndexes=160 ;VOICECOM_TankIdleCommanderSituation_HighMorale RemovedVoiceComIndexes=161 ;VOICECOM_TankIdleVehicleGood RemovedVoiceComIndexes=162 ;VOICECOM_TankIdleVehicleBad RemovedVoiceComIndexes=163 ;VOICECOM_TankIdleVehicleHorrible RemovedVoiceComIndexes=164 ;VOICECOM_TankEnemySpottedInfantry RemovedVoiceComIndexes=165 ;VOICECOM_TankEnemySpottedSniper RemovedVoiceComIndexes=166 ;VOICECOM_TankEnemySpottedMGer RemovedVoiceComIndexes=167 ;VOICECOM_TankEnemySpottedAntiTank RemovedVoiceComIndexes=168 ;VOICECOM_TankEnemySpottedEngineer RemovedVoiceComIndexes=169 ;VOICECOM_TankEnemySpottedEngineer_Special RemovedVoiceComIndexes=170 ;VOICECOM_TankEnemySpottedTank RemovedVoiceComIndexes=171 ;VOICECOM_TankEnemySpottedTransport RemovedVoiceComIndexes=172 ;VOICECOM_TankEnemySpottedStationayATGun RemovedVoiceComIndexes=173 ;VOICECOM_TankMoveForward RemovedVoiceComIndexes=174 ;VOICECOM_TankMoveBackward RemovedVoiceComIndexes=175 ;VOICECOM_TankTurnLeft RemovedVoiceComIndexes=176 ;VOICECOM_TankTurnLeftSlowly RemovedVoiceComIndexes=177 ;VOICECOM_TankTurnRight RemovedVoiceComIndexes=178 ;VOICECOM_TankTurnRightSlowly RemovedVoiceComIndexes=179 ;VOICECOM_TankStop RemovedVoiceComIndexes=180 ;VOICECOM_TankAcknowleged RemovedVoiceComIndexes=181 ;VOICECOM_TankCannonReloaded RemovedVoiceComIndexes=182 ;VOICECOM_TankSwitchToAPRounds RemovedVoiceComIndexes=183 ;VOICECOM_TankSwitchToHERounds RemovedVoiceComIndexes=184 ;VOICECOM_TankSwitchToSmokeRounds RemovedVoiceComIndexes=185 ;VOICECOM_TankAttackVehicle1oclock RemovedVoiceComIndexes=186 ;VOICECOM_TankAttackVehicle2oclock RemovedVoiceComIndexes=187 ;VOICECOM_TankAttackVehicle3oclock RemovedVoiceComIndexes=188 ;VOICECOM_TankAttackVehicle4oclock RemovedVoiceComIndexes=189 ;VOICECOM_TankAttackVehicle5oclock RemovedVoiceComIndexes=190 ;VOICECOM_TankAttackVehicle6oclock RemovedVoiceComIndexes=191 ;VOICECOM_TankAttackVehicle7oclock RemovedVoiceComIndexes=192 ;VOICECOM_TankAttackVehicle8oclock RemovedVoiceComIndexes=193 ;VOICECOM_TankAttackVehicle9oclock RemovedVoiceComIndexes=194 ;VOICECOM_TankAttackVehicle10oclock RemovedVoiceComIndexes=195 ;VOICECOM_TankAttackVehicle11oclock RemovedVoiceComIndexes=196 ;VOICECOM_TankAttackVehicle12oclock RemovedVoiceComIndexes=197 ;VOICECOM_TankAttackTargeto1clock RemovedVoiceComIndexes=198 ;VOICECOM_TankAttackTargeto2clock RemovedVoiceComIndexes=199 ;VOICECOM_TankAttackTargeto3clock RemovedVoiceComIndexes=200 ;VOICECOM_TankAttackTargeto4clock RemovedVoiceComIndexes=201 ;VOICECOM_TankAttackTargeto5clock RemovedVoiceComIndexes=202 ;VOICECOM_TankAttackTargeto6clock RemovedVoiceComIndexes=203 ;VOICECOM_TankAttackTargeto7clock RemovedVoiceComIndexes=204 ;VOICECOM_TankAttackTargeto8clock RemovedVoiceComIndexes=205 ;VOICECOM_TankAttackTargeto9clock RemovedVoiceComIndexes=206 ;VOICECOM_TankAttackTargeto10clock RemovedVoiceComIndexes=207 ;VOICECOM_TankAttackTargeto11clock RemovedVoiceComIndexes=208 ;VOICECOM_TankAttackTargeto12clock RemovedVoiceComIndexes=209 ;VOICECOM_TankBailOut RemovedVoiceComIndexes=210 ;VOICECOM_TLRequestArtyCoords RemovedVoiceComIndexes=211 ;VOICECOM_NeedMGSupport RemovedVoiceComIndexes=212 ;VOICECOM_NeedRecon RemovedVoiceComIndexes=213 ;VOICECOM_NeedArtillery RemovedVoiceComIndexes=214 ;VOICECOM_NeedAntiTank RemovedVoiceComIndexes=215 ;VOICECOM_NeedTank RemovedVoiceComIndexes=216 ;VOICECOM_NeedEngineer RemovedVoiceComIndexes=217 ;VOICECOM_NeedSmoke RemovedVoiceComIndexes=218 ;VOICECOM_Attack RemovedVoiceComIndexes=219 ;VOICECOM_Taunt RemovedVoiceComIndexes=220 ;VOICECOM_SpawnedFireFight RemovedVoiceComIndexes=221 ;VOICECOM_SpawnedFireFight_HighMorale RemovedVoiceComIndexes=222 ;VOICECOM_SpawnedFireFight_LowMorale RemovedVoiceComIndexes=223 ;VOICECOM_AIConfirm RemovedVoiceComIndexes=224 ;VOICECOM_TankDenied RemovedVoiceComIndexes=225 ;VOICECOM_ReconPlaneInRoute RemovedVoiceComIndexes=9993 ;VOICECOM_ReconPlaneDenied RemovedVoiceComIndexes=9994 ;VOICECOM_MortarsConfirm RemovedVoiceComIndexes=9995 ;VOICECOM_ArtilleryConfirm RemovedVoiceComIndexes=9996 ;VOICECOM_RocketsConfirm RemovedVoiceComIndexes=9997 ;VOICECOM_DenyArtillery RemovedVoiceComIndexes=9998 ;VOICECOM_NoArtillery RemovedVoiceComIndexes=9999 |