Hi!
After a long absence, I have returned to Ro2... well until TWI decide to release another 8gb update!
So tonight blitz had a few matches against spark, it was fun for a while, however a few major problems came apparent.
1: Most maps in the game aren't made for less than 30 players.
We had about 10? players a side and we played on Station, Iwo Jima, hanto and Commissars House. The only map that was even remotely balanced was Iwo Jima (surprisingly)
2: No class restrictions
It seemed everyone would pick the most effective weapon available with no regard to balance. On the RS maps this is a complete disaster as all the Americans chose Semi's and auto's.
3: No arty restriction
In a competitive game there is no need for arty, especially with the low amount of players. Half the kills with arty are luck based anyway, no one can control exactly where the shells land.
4: game mode
Territory is fine, however It became annoying with so many reinforcements, no one was cautious with their character, it was just die and respawn. Also the time limit would always ruin the fun when the attackers got on a role.
What we need is a rule set that can be used for scrims and brings the much needed balance into the game. Because as it's stands, scrim's in RO2 are just a complete clusterfuck.
I know we made one ages before RS was released but we never really got to test it, and many parts of the game have changed now anyway.
This is my template for 10v10
Game Mode:
Territory with 35% reinforcements
Increased respawn time
No time limit
Classic mode with Realism Sprint
Best of 3 Rounds
Classes:
6 Rifleman -Bolts only-
1 Machine gunner
1 Assault
1 Squad leader (not sure how this would work in RS)
1 Sniper
No TL
Maps:
Obviously with the small player size, we don't want to play Mamayev and such. (or do we?)
I suggest the smaller maps such as:
Barracks
Saipan
Apartments
Maybe Pavlovs House and Fallen Fighters (as they are A symmetrical)
Spartanovka? maybe?
Although Iwo Jima worked pretty well, we could try some larger maps to mix things up a bit. Thoughts?
That's just a starting point anyway, feel free to post any suggestions or ideas.
Thanks.
After a long absence, I have returned to Ro2... well until TWI decide to release another 8gb update!
So tonight blitz had a few matches against spark, it was fun for a while, however a few major problems came apparent.
1: Most maps in the game aren't made for less than 30 players.
We had about 10? players a side and we played on Station, Iwo Jima, hanto and Commissars House. The only map that was even remotely balanced was Iwo Jima (surprisingly)
2: No class restrictions
It seemed everyone would pick the most effective weapon available with no regard to balance. On the RS maps this is a complete disaster as all the Americans chose Semi's and auto's.
3: No arty restriction
In a competitive game there is no need for arty, especially with the low amount of players. Half the kills with arty are luck based anyway, no one can control exactly where the shells land.
4: game mode
Territory is fine, however It became annoying with so many reinforcements, no one was cautious with their character, it was just die and respawn. Also the time limit would always ruin the fun when the attackers got on a role.
What we need is a rule set that can be used for scrims and brings the much needed balance into the game. Because as it's stands, scrim's in RO2 are just a complete clusterfuck.
I know we made one ages before RS was released but we never really got to test it, and many parts of the game have changed now anyway.
This is my template for 10v10
Game Mode:
Territory with 35% reinforcements
Increased respawn time
No time limit
Classic mode with Realism Sprint
Best of 3 Rounds
Classes:
6 Rifleman -Bolts only-
1 Machine gunner
1 Assault
1 Squad leader (not sure how this would work in RS)
1 Sniper
No TL
Maps:
Obviously with the small player size, we don't want to play Mamayev and such. (or do we?)
I suggest the smaller maps such as:
Barracks
Saipan
Apartments
Maybe Pavlovs House and Fallen Fighters (as they are A symmetrical)
Spartanovka? maybe?
Although Iwo Jima worked pretty well, we could try some larger maps to mix things up a bit. Thoughts?
That's just a starting point anyway, feel free to post any suggestions or ideas.
Thanks.